AI Insights · Timothy · July 2022
Top 5 Maze Games on Android in Africa: Q2 2022 Performance
In Q2 2022, the top 5 maze games on Android in Africa showed varied performance trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 maze games on the Android platform in Africa exhibited diverse performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each game's performance based on data from Sensor Tower.
Unblock Ball - Block Puzzle experienced a fluctuating trend in weekly downloads, beginning the quarter with approximately 21K downloads and reaching a peak of around 24K in early April. The game saw a decline mid-quarter, dropping to approximately 12K downloads by the end of June. Weekly active users also showed a similar pattern, starting at about 67K and peaking at 73K in early April before declining to approximately 51K by the end of the quarter.
Lets Pop showed significant growth in weekly downloads, starting at approximately 3.8K and peaking at around 22K in late April. However, the downloads decreased towards the end of the quarter, reaching roughly 8.2K by late June. The game's weekly active users followed a similar trend, beginning the quarter with around 3.4K users and peaking at approximately 38.5K in late April before stabilizing around 22K by the end of June.
Multi Maze 3D had a steady increase in weekly downloads early in the quarter, peaking at around 12.5K in late April. However, the downloads saw a decline towards the end of the quarter, dropping to approximately 2.8K by late June. Weekly active users also showed a downward trend, starting at around 43.3K and peaking at approximately 59.2K in late April before declining to roughly 24.3K by the end of June.
Diggy's Adventure: Puzzle Tomb had a notable peak in weekly downloads at the beginning of April, reaching approximately 41K downloads. However, the numbers dropped significantly throughout the quarter, ending with around 1.4K downloads by late June. The game’s weekly revenue peaked at $367 in early April but saw fluctuations, ending the quarter around $150. Weekly active users also declined from a peak of approximately 35.7K in early April to around 5.5K by the end of June.
Roll the Ball® - slide puzzle maintained a relatively stable performance in weekly downloads, starting the quarter with about 6.5K downloads and ending with approximately 3K downloads. Weekly active users showed a slight decline from around 23.5K at the beginning of the quarter to about 16.1K by the end of June. The game's revenue remained minimal throughout the quarter, peaking at $2 in late March.
For more detailed insights and data, visit Sensor Tower.